Experimental, Less than 5 minutes, Modern, PG-13:Foobar by eboy -an I-Spy sort of game.by MarcoPlaying I-Spy with my son this morning I had this idea. It took me about two hours to finish (with breakfast and shower in between), it was fun. This... |
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Drama, Horror, Less than 5 minutes, Modern, NC-17:Live Cargo - Act 1 - Scene 1by MarcoJust a proof of concept for now, we just want to see the graphics in-engine, that's all! |
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Experimental, Less than 5 minutes, Modern, R:GUI and graphics testby MarcoThis is a proof of concept: it shows what a game looks like with a GUI applied to it, and it also shows the kind of images we can generate using photoshop macros.. Music by the one and only... |
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Experimental, G, Less than 5 minutes, Modern:Keypad Testby MarcoAnother proof of concept, this one simply deals with embedding a complex SWF item in the scene, one that requires more interaction than just clicking anywhere in it, in this case a keypad. The password is "1313". Behind the scenes its simple enough: the... |
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Action, Experimental, Less than 5 minutes, Modern, PG-13:Gun Testby MarcoAnother proof of concept. The idea is that we can have multiple animated moving targets, complete with death sequences, and an animated gun. |
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Horror, Less than 5 minutes, PG, Modern:First Day - Basement Ghostby sodazWoot! So heres my first game I made using the scav3ng3r ending. Pretty good for a first try in my opinion. I know I could do better but I honestly just made this to test the engine. Confused about... |
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Horror, Less than 5 minutes, Thriller, Modern, R:The Gibson Houseby MarcoFor now it just navigation. I'll add the game later. Art came from Fallout 3, and I believe this to be "Fair Use", but if Bethesda comes after my ass I'll have to delete it. Heh. |
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Action, Drama, Less than 5 minutes, Thriller, Modern, PG-13:The Warehouse Ghostby MarcoThis is just a proof-of-concept which showcases some (not all) of the features of the Scavenger game engine. |
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