-=[ First Time Here? Click Me! ]=-

FableForge.Org is (among other things) a game-maker. You can create your own games online and share them with people; no programming knowledge necessary. What kind of games? Point-and-click Adventure/RPG types -think of those old "Choose Your Own Adventure" books, and think of MYST, or the Dracula series: put the two concepts together and you got FableForge.

Before you ask: yes, its free; we're supported by donations. Of course, you don't have to be a game maker; we're perfectly happy with you just enjoying the games and leaving some comments. 

Are you the show-me-don't-tell-me type? Well, within the first few minutes of this video you will known whether the whole thing interests you or not. If yes, feel free to stay for the rest of the ride; we've got a wiki, some boards, and of course games. We're always evolving, and I hope you'll join us and enjoy this new way of telling stories.

--Marco

 


 

 

 

Featured

Forum topic General Discussion:

Welcome all newcomers

by Marco

Today I started publicity for this site, and I see some people joining in, by all means, welcome!!

If you find anything broken, anything confusing, anything where you need help, please post away, I'll do my best to address it.

Here's my recommendation for how you can get a running start on making your own games:

...
Forum topic Engine Updates:

Persistent Music, Progress Markers, Updated Help, etc

by Marco

Well, I finished the last major updates I needed to finish before starting advertising this thing:

* The background music is persistent across scenes until a new music is called for.

*...

Forum topic Engine Updates:

Sharing actions and items across scenes

by Marco

Well, its bittersweet, the update today has been the most technically challenging, and ultimately satisfying I've done in a long while, but I think this post is going to be nerdy and boring for 99% of the people :) 

Basically, you can go to...

Forum topic General Live Cargo Discussion:

The Plan

by Marco

Just a broadstrokes of the plan for Live Cargo:

Step 1:

The autopsy scene. This is just something to get our feet wet, to figure out ways and means of synchronizing the voiceacting, and what to do about corrections, and where do we store files, etc. This is probably the longest and hardest step in...

Forum topic General Live Cargo Discussion:

Weekly Goals / What we're doing

by Marco

I really liked Arisocrat's idea of having a weekly goals thread (her is here: ...

Forum topic General Live Cargo Discussion:

Voice Acting

by Outpatient

 

 

This is mostly aimed at people who are hurrr not good with computer :3

 

Hello boys and girls.

 

We're going to be using Audacity to record the voiceacting, so could all voice actors please download the software (in...

Forum topic Art:

Location Backgrounds

by Eimhin

I'm going to upload them in this thread, so we can get feedback on which ones are best, and to give other people the opportunity to submit their own pictures.

Here are mine:

http://...