The following video explains most of these features.
Optional Assets:
Note that all these assets are optional! You don't -have- to have them in order to make your own game, this is just in case you want to do something in the SCaV3NG3R universe and wish to keep some consistency with the look and feel of ghosts or the shadowside.
I still recommend you take a look anyway; it can help you figure out things such as motion in swf files, how to have a working shadowside layer, etc.
Copy the file to your (Photoshop)/Presets/Photoshop Actions folder.
In Photoshop, go to the Window menu and make sure the Actions pane is on.
In the Actions pane click on the little "play" icon in the top-right corner, and choose "Load Actions..." from the pop-up menu. Choose "portal13.atn".
Make sure your image only has one layer named "Background".
Select the "ghostlandize" action from within the portal13 set (its the second one). Hit "Play".
Save your image, and give it a name that begins with "ghost_" as in "ghost_myLocation.jpg".
Upload both myLocation.jpg (the real-world image) and ghost_myLocation.jpg to the same folder anywhere in the internet.
In the Scavenger editor, set the full URL for myLocation.jpg as your Location Image.
Save and re-load: you should see myLocation.jpg when in game, and a transparent ghost_myLocation.jpg in the editor (or fully visible through the ritual cellphone).
You can use the diary in your own games, just add your own text.
In photoshop: Edit the text.
Raster the layer
Edit>Distort the layer so that it fits the book's corners.
Save your file (remember to make it a transparent PNG).
Put it anywhere in the internet and set the URL in the game editor (remember to name the item starting with "gui_" so that it doesn't pan with the location.
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